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World of warships aiming controls
World of warships aiming controls









world of warships aiming controls

Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc).

world of warships aiming controls

If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. 6) 7) Don’t Rush Into a Group of Enemy Warships. 5) Fire Ahead Off Ships at Longer Distances. 4) Enhance Your Ship’s Shooting Traverse Speed. DD’s: Destroyers actually don’t have citadel areas defined for them as a survivability buff they received after 0.3.0, and thus most BB AP rounds will only do 1-1.3k dmg per shell. Sell Blueprints You Don’t Need for Your Preferred Ship Type. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. Turn to the Side (Broadside) to Fire all Your Ships’ Guns. And that the sight is calibrated for a ship moving at 20 knots. To deal maximum damage, a player may want to orient a warship with her side towards the enemy and guns in a broadside. A more precise sniper view available when a player presses Shift. The first thing seen on entering the battle. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. Aiming There are two types of camera styles that players can use while aiming: Third person view.











World of warships aiming controls